Behind The Scenes Streams
Previously exclusive to Patreon, this series of behind the scenes streams and interviews takes you deep into the process of making several Octopunk films, as well as the people behind them.
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Creator Deep Dives
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Livescreamers
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Livescreamers Q&A and Stories From Set
On a Patreon Premium group call, community members ask any question they like about the making of Livescreamers, and Michelle shows off some BTS pics from the set.
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The Making of Blu-Ray Art For Livescreamers
Dive deep into the real time creation of the box and disk art for the Livescreamers Blu-Ray Edition. What goes in to this pivotal design? Stay to the end for a long rant about film journalism😅
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Designing The Poster for Livescreamers
What goes into the design of a movie poster? Watch Michelle iterate several different concepts for the Livescreamers key art in Photoshop.
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Shooting Unreal Pickups for Livescreamers
Before the completion of the film, let’s go back and fix a few final gameplay shots in Unreal Engine.
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Creating Facial Motion Capture
Dive into the free LiveLink and Metahuman features for real time facial mocap!
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Livescreamers Gag Reel Edit
Michelle combs through hours of gag reel content for Livescreamers and condenses it down to 3 minutes of perfection.
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Gameplay Sound Design for Livescreamers
Watch as Michelle designs environmental game audio for LIvescreamers from the ground up.
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Making Dice's Avatar in Metahumans
Watch Michelle build the 3D game avatar for “Dice” in Livescreamers using the beta edition of Metahumans.
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Building Livescreamers' Pitch Deck
Before it was a film, before it had finance, before it even had a production plan, Livescreamers was just a script I was trying to pitch. Dive deep into the inside baseball of pitch deck creation as I prepare pitch materials for the film.
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Building A Website for Janus Gaming
No movie promotion is complete without a full ARG of in universe promotion. We build a Janus Gaming website in Wordpress to prep for the release of Livescreamers!
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Cinemagraphs for Livescreamers
What is a cinemagraph? Michelle builds a variety of “in motion posters” to promote Livescreamers.
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Building The Map For Livescreamers Part #1
The first part of a two-part mansion building stream, where we lay down the foundation of Livescreamers’ fictional game in UE5.
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Building The Map For Livescreamers Part #2
Construction continues on the digital set for Livescreamers.
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Editing Livescreamers BTS Footage
Get a behind the scenes look at the on set production of Livescreamers as we dive into the BTS footage.
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Editing Livescreamers
Outside of the Unreal work, Livescreamers was a hugely challenging 8 camera edit. Dive into the opening scene as it hits the editing bay.
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Body Mocap at Home with PLASK
Michelle tries out the free tool Plask as a way of doing body motion capture for Livescreamers characters.
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Animating NPCS For Livescreamers
NPC Davey comes to life in this tutorial for animation retargeting in Unreal.
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Drawing Livescreamers Characters
Michelle flexes a new 2D skill (or lack of skill) in an attempt to draw Livescreamers characters.
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End Credits Cinematics In Unreal
In this stream, we design and render the end credits cinematics for Livescreamers in Unreal’s Level Sequencer.
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Designing Cinematics For Livescreamers
In this stream, Michelle demonstrates how to use the cinematic sequencer to make POV gameplay shots in Livescreamers.
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Building A Skill Check QTE for Livescreamers
Michelle uses Photoshop and Premiere to build HUD elements for Livescreamers’ fake game, House of Souls.
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Prototyping the Trivia Level
Michelle works through various gameplay POVs and HUD designs on Livescreamers’ deadly trivia level, showing how one of the most highly iterated scenes in the film came to be.
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